Introduction

This learning content is designed as an introduction blog to beginners on League of Legends (LoL), a popular strategic competitive video game that requires teamwork. By the end of the learning plan, viewers of the blog will be able to have basic knowledge of the settings, characters, and some basic but fundamental ways to win the game. With this knowledge, the viewers should have a general understanding to get them started on playing this video game.

This guide describes

  • Maps
  • Champion
  • Equipment
  • Main Page & Account information
  • The goal of the game

Learning Outcomes/Skills Gained and Evaluation

After reading and studying the blog, the viewers will be able to:

  • Know how and where to check the status of their account
  • Understand and select suitable champion characters
  • Understand and select suitable lanes during the match
  • Understand and select suitable equipment for the match
  • Understand what a team needs to do in the game to win

Original Media Content

  • Poster (Canve)
  • Account information Video (OpenShot Video Editor)
  • Screenshots
  • Google earth

Members

  • Junyang, Guo 
  • Jasmine 
  • NX
  • Kayatcheung

Basic information:

League of Legends (LoL) is a team-based video game where two teams of 5 players in each team are set to compete and destroy their opponent’s base. In the video game, there are champions which are characters played by the players, minions which are AI troops released from the base’s tower that automatically attack the nearest enemy structure, turrets and inhibitors to protect from the opponent’s attack, and monsters with various features to interact in the match, as well as a battlefield called map with lanes and jungles. 

LoL is an aggressive video game that requires teamwork and strategies. The complex rules of the game champions with diverse skills, and the set of the map and monsters provide the game with many variables and exciting battle scenes that are both engaging to play and fun to watch. 

This guide will introduce LoL in terms of its map, champions, and equipment.

Map Introduction:

In the League of Legends this game, has a total of three roads, the top, mid, and bot. In a team, each path has a different goal and economy to match. 

  • Top Lane

The top lane champions are mainly tanks. Tank champions distract enemy fire allowing other teammates with high attack output to kill the enemy. The lane phase is essential for this position because the player must be powerful late in the game.

  • Jungle

Controlling the jungle ensures you can control rotations, especially in the early stages that determine many match winners and losers. He can accumulate money and experience, eventually allowing him to start sneaking up on people.

  • Mid Lane

The mid lane is the output core of the spell attack, and the champion’s output usually has the highest damage value. Champions in this position must use their vision well. Because they usually get sneaked up. Champions with better mobility on the midline can take out waves of minions and wilds with their roaming abilities. Depending on the current situation, they can also move around quickly in different parts of the map. It can also use this feature with the jungle to defeat the enemy in that path.

  • Bot Lane

The bot lane is usually played by marksmen and supporters, who develop up for group battle experience while maintaining their state.

Champions classification:

In League of Legends, there is 6 champions classification for summoners to choose from assassin, fighter, mage, marksman, support, and tank. Each type of champion has similar characteristics. I will analyze each of these classifications below: 

  • Assassin

Assassins are champions who can deal high burst damage to their enemies and have low sustained damage capabilities. They do not have high survivability. There are physical damage assassins and ability power damage assassins in the game. Their common feature is that they all rely on skills.

  • Fighter

Fighters have higher survivability and can also inflict higher damage on their enemies. They are more balanced — half-tank, half-damage done champions. Physical damage is the main source of their damage.

  • Mage

Mages rely mainly on skill damage. They do not have high survivability but can deal high magic damage to enemies, their attack distance is long. 

  • Marksman

Marksmen are also called ADC. They have a long attack distance and rely on attack damage. They have the greatest sustained damage capabilities, but their survivability is weak.

  • Support

Supports are generally protective champions. In the team, they have to try to protect their teammates from being killed. Generally, they do not do much damage.

  • Tank

Tanks are vanguard champions. Their damage is the lowest, but with the highest survivability. They will make the most of the enemy’s damage to their teammates. 

Here’s a video that may help you to find your favorite champion class.

Equipment items:

Before entering the summoner’s rift, you better look at the equipment information in ITEMS, under the Collection on the main page. Here is all the equipment, and the equipment synthesis tree. For example the photo below.

After entering the rift of the summoner. You can see the circled part in the picture, you need to left-click on either of these two places to buy equipment.

Item is divided into four qualities. Unlike the others, mythic quality equipment can only be purchased in the backpack. And, boots are also only one type to buy in the backpack. The equipment is the same as the champions. It can be divided into ability power, physical damage, attack speed, blood defense, and so on. The part circled in thicker red on the left is the specific classification of the equipment. Player needs to purchase the equipment which is fit their champion. Also here is a very nice system for beginners, here is a “RECOMMENDED”. If you don’t know what equipment you need to choose, just follow the recommendations. Like the photo shows below.

Main Page & Account Information:

Here is a screenshot of the main page. Your friend’s list is shown on the far right. And taking up most of the page are some of the latest news. Including champions, skins, and some news about League of Legends. Here is a video for the introduction.

  • 4 Icons

  • Profile

This outlines some information about your achievements. Just like the photo below.

Also, on this page. You could click your icon and change your icon, title, token, and border. After level 50, every 25 levels up will gives you a new border. The photo is shown below.

  • Collection

It shows all the stuff you have. It already helps you count how much stuff you have. Like the photo below.

  • Loot

On this page are some of the props you can use. The leftmost part circled in red is the classification of props.

  • Store

As the name. This page is where you get to spend your money. You can buy champions, skins, and Loot here. but first, you have to Purchase RP. All the props in the store are purchased through RP.

The Goal of the Game:

To win the game, the five team members are assigned different roles and will be expected to reach the opponent’s base through at least one lane and destroy the tower in the middle of the base. On the lanes are defense structures that could cause damage to the champions and minions. In order to get to the opponent’s base, the team members need to work together to clear at least one lane by destroying the structures of turrets and inhibitors on that lane. At the same time, they need to prevent the opponents’ from getting to their base and destroying their tower.

The choice of team members would affect the match as different lanes are suited for different team members. For example, the top lane is usually played by tough solo fighters of the teams who would face the most powerful enemy and defend their own base. The choice of champion characters is also an important aspect of the game because different champions possess different skills that work better in different positions on the map. Keep in mind that the power of the champions could be improved by experience to level up and gold to buy equipment.

The areas between the lanes are jungles where neutral monsters like Baron Nashor and Drakes are. Killing these monsters would provide buffs for the team that would increase the whole team’s chance of winning.

Play with your friends!

https://goo.gl/maps/tHv57TrtpcRi1gSE6

Discussion

  • Implementation of Learning Theories

The learning plan includes both texts and videos that explain the rules of LoL based on Dual Coding Theory. The knowledge on LoL in our blog has explanatory texts for the viewers to read and learn, as well as a video presented. According to Dual Coding Theory, this design of visual learning content combined with audio would increase the likelihood of the viewers recalling the information from separate collections later on. The use of videos, as well as the screenshots, are taken from the game surface, would also help the viewers learn by watching and looking at the video game in a real-world situation and thus help the viewers get more familiar with the game’s surface.

Our plan also used an infographic at the end of the blog to provide the viewers with a conclusion of the main points of the blog. The poster of “Things To Do in Game” combines the take-away points concluded from the blog and some relevant images to remind the viewers what these points are. The poster serves as a summary of the main points and is both entertaining to see and is helpful for recalling the relevant contents.

We divided the learning plan into sections of maps, champions, equipment, main page, and account information, as well as the goal of the game. By doing this, we aim to implement segmenting principle from the multimedia learning principles we learned in EDCI 337. We designed the crucial information about LoL into several segments so that the viewers would learn at their own pace by section. The arrangement of the sections is also designed in a way that viewers take in new information piece by piece, and one section is built on the former section in the way new knowledge is conveyed at a gradual and steady pace.

  • Skills Gained and Evaluation

By the end of the learning plan, the viewers will be able to understand that the video game League of Legends is a strategic game that requires teamwork. They will understand the basic settings of the game including the maps, the champion characters, and some fundamental rules of the game to get them started playing. They will also understand and be able to choose the champion characters that suit themselves, as well as the lanes which are the strategies that would suit them during a match.

The learning outcomes could be evaluated by the learning objectives. Viewers would be asked to find certain information in their game account and evaluated based on whether they are able to find the information as well as how quickly it takes for them to find it. They will also be asked to pick a champion and the lane they would fight in a match, as well as the reason for their choices. This is to evaluate whether they understand the choices on champions and lanes to play in matches. Finally, they will be asked to play in a battle and will be asked whether they know what they need to do to win the match, so as to evaluate whether they understand what a team needs to do in the game to win.

  • Project Plan

Our team decided on this topic by each listing three to five things we are interested in within the suggested topic list. We then went through the video game’s rules and divided the knowledge of the game into five sections. Afterward, we decided on the order of the five sections based on the perspective of a beginner so that the viewers would learn the contents at their own pace and receive new information step by step. Finally, we divided the workload so that every one of our team gets an approximately similar amount of work to do.

This project plan could also be used for learning content design that aims to teach certain skills such as learning a type of sports or craft skill. It is because the project plan aims to present the core skills of a chosen topic and then asks the viewers to learn and practice the topic chosen.

References

Richards, L. (n.d.). 2nd topic 337 (A01) Summer ’22 – what is multimedia and interactive learning. EDCI 337 Interactive and Multimedia Learning. Retrieved June 14, 2022, from https://edtechuvic.ca/edci337/2022/05/03/2nd-topic-337-s01-summer-22-what-is-multimedia-and-interactive-learning/

Richards, L. (n.d.). 3rd topic Edci 337 (A01) summer – how do we learn? . EDCI 337 Interactive and Multimedia Learning. Retrieved June 14, 2022, from https://edtechuvic.ca/edci337/2022/05/06/3rd-topic-edci-337-a01-summer-how-do-we-learn/

Richards, L. (n.d.). 4th topic EDCI 337 [A01] summer: Design of multimedia learning objects and artifacts. EDCI 337 Interactive and Multimedia Learning. Retrieved June 24, 2022, from https://edtechuvic.ca/edci337/2022/05/22/4th-topic-edci-337-a01-summer-design-of-multimedia-learning-objects-and-artifacts-graphics-infographics/